Sample Rate in Animation window
If the Sample Rate is not shown in the Animation window, toggle the “Show Sample Rate” as following:
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
If the Sample Rate is not shown in the Animation window, toggle the “Show Sample Rate” as following:
Continue readingIf the project was created using Universal Render Pipeline, the Transparency Sort Mode moved from “Project Settings/Graphics” to “Assets/Settings/Render2D Inspector.”
Continue readingfrom: Unity 5.x By Example by Alan Thorn SendMessage function lets you call any other public function on any component
Continue readingfrom: Unity 5.x By Example by Alan Thorn The LateUpdate function is always called after all the FixedUpdate and Update
Continue readingfrom: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html Awake is called when the script instance is being loaded. Awake is used to initialize any variables or game
Continue readingAfter importing sprites, the Texture Type should be adjusted to Sprite (2D and UI). After importing BGM, unlike SFX, the
Continue readingfrom: http://answers.unity3d.com/questions/1109497/unity-53-how-to-load-current-level.html In “Unity 5.x By Example”, I met Application.LoadLevel (Application.loadedLevel) but it is obsolete according to the documentation and proposed to
Continue readingfrom: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html Update is called every frame, if the MonoBehaviour is enabled. Update is most commonly used function to implement any
Continue readingfrom: Unity 5.x By Example by Alan Thorn In Unity, class variables declared as public are displayed as editable fields
Continue readingfrom: Unity 5.x By Example by Alan Thorn Empty game objects in Unity cannot be seen by the player because
Continue reading
Recent Comments