MonoBehaviour.LateUpdate() in Unity 5.5
from: Unity 5.x By Example by Alan Thorn The LateUpdate function is always called after all the FixedUpdate and Update
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
from: Unity 5.x By Example by Alan Thorn The LateUpdate function is always called after all the FixedUpdate and Update
Continue readingfrom: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html Awake is called when the script instance is being loaded. Awake is used to initialize any variables or game
Continue readingfrom: http://stackoverflow.com/questions/31695455/vim-how-do-i-disable-the-default-logipat-plugin Question: In Vim 7.4, there’s a default plugin called “LogiPat”. A command this plugin exposes is :ELP , which is
Continue readingAfter importing sprites, the Texture Type should be adjusted to Sprite (2D and UI). After importing BGM, unlike SFX, the
Continue readingfrom: http://answers.unity3d.com/questions/1109497/unity-53-how-to-load-current-level.html In “Unity 5.x By Example”, I met Application.LoadLevel (Application.loadedLevel) but it is obsolete according to the documentation and proposed to
Continue readingfrom: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html Update is called every frame, if the MonoBehaviour is enabled. Update is most commonly used function to implement any
Continue readingfrom: Unity 5.x By Example by Alan Thorn In Unity, class variables declared as public are displayed as editable fields
Continue readingfrom: Unity 5.x By Example by Alan Thorn Empty game objects in Unity cannot be seen by the player because
Continue readingfrom: Unity 5.x By Example by Alan Thorn from: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html Enable Is Trigger option in the Collider component of an object.
Continue readingfrom: http://en.cppreference.com/w/cpp/language/static_assert Since C++11, static assertion with boolean const expression can be used to trigger compile-time assertion checking.
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