Adding Firebase in cocos2d-x 3.17.2 project with sdkbox (v2.5.1.2 firebase)
Since google does not accept the event logs from the old google analytics library, I had to install google analytics
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
Since google does not accept the event logs from the old google analytics library, I had to install google analytics
Continue readingfrom: http://stackoverflow.com/questions/21405457/autoincrement-versioncode-with-gradle-extra-properties To auto-increment the build number of an android app, following gradle code can be used: proj.android-studio/app/build.gradle apply plugin: ‘com.android.application’
Continue readingThe Xcode project file is under build directory as following: cocos2d-x-3.13.1/build/cocos2d_tests.xcodeproj
Continue readingfrom: cocos2d-x 3.13 tests/cpp-tests/Classes/SpineTest/SpineTest.cpp To add Spine animation into cocos2d-x 3.10: #include <spine/spine-cocos2dx.h> using namespace spine; … bool SpineTestPerformanceLayer::init() {
Continue readingfrom: http://discuss.cocos2d-x.org/t/how-to-reduce-android-app-size/24092 Found main reason why the resulting APK file is too larger than expected; the working image files (raw
Continue readingThis is how to set design resolution of cocos2d-x project for the iPhone & iPad. (Landscape orientation) Apply following changes
Continue readingRoyalty free BGMs from Bensound can be used in game software with credits as following: “Music: http://www.bensound.com/royalty-free-music or “Music: Song title – Bensound.com“
Continue readingfrom: http://qiita.com/noir/items/83e8ad09cebb57a32224 Basic approach is to set AudioSession category to AVAudioSessionCategoryAmbient and check otherAudioPlaying property. Write a bridge class between Objective-C and
Continue readingBookmark: CCLabelBMFontAnimated which implemented frequent text animations like typewriting, etc.
Continue readingWhen scaling dot-style image sprites in cocos2d-x, anti-aliasing setting in texture should be unset as following. auto spTest= Sprite::createWithSpriteFrameName(“sprite-0-2”); spTest->getTexture()->setAliasTexParameters();
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