Working with cocos2d-x and Android Studio
Recently, started a new game project with cocos2d-x 3.17.2 and Android Studio 3.5. The environment changes are so huge and
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
Recently, started a new game project with cocos2d-x 3.17.2 and Android Studio 3.5. The environment changes are so huge and
Continue readingmacOS의 경우 워낙 안정적이다보니 OS를 새로 설치하는 경우가 거의 없다시피하다. 그래서 한 번 구축해놓은 개발 환경을 다시 리셋하는 경우가 거의
Continue readingInstall tmux with following command And follow the instruction in following link to set the configuration https://github.com/gpakosz/.tmux
Continue readingTom Mitchell provides a more modern definition: “A computer program is said to learn from experience E with respect to
Continue reading수동으로 예전 블로그에 있던 글들을 이곳으로 옮기고 있다. 수동이라 함은, 글들을 하나씩 복사 & 붙여넣기로 옮기고 있다는 뜻. 오랜만에 옛날
Continue readingRef: https://android-developers.googleblog.com/2017/03/update-your-app-to-take-advantage-of.html Add android.max_aspect ratio value larger than 1.86 which is a default max ratio value in the “/proj.android-studio/app/AndroidManifest.xml” as
Continue readingfrom: https://stackoverflow.com/questions/6964297/untrack-files-from-git-temporarily When I cloned my project in a different machine, I realized some symbolic links are broken with different paths.
Continue readingFollowing fonts can be used freely in commercial games. Fonts by “Apostrophic Labs” (Apostrophic Labs License v1.0, checked on 12 Nov.
Continue readingUsing std::stringstream, std::locale, and std::numpunct, you can add commas to every thousands of a number as following: class g3 :
Continue readingFollowing singleton can be used in multi-threaded environment: class SingletonClass { public: static SingletonClass* getInstance(); void init(); private: SingletonClass(); static
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