Getting correct getFrameSize() of iPhone 6 and 6 Plus for cocos2d-x 3.x
To get correct resolutions of iPhone 6 and 6 Plus, LaunchImages and IconImages should be correctly set using Asset Catalog
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
To get correct resolutions of iPhone 6 and 6 Plus, LaunchImages and IconImages should be correctly set using Asset Catalog
Continue readingfrom: http://www.nicnocquee.com/2016/01/20/build-cocos2d-x-fat-static-library.html Create a new empty project with targeting cocos2d-x version. Open project with Xcode to set build settings Go
Continue readingCheck followings before archive and upload TestFlight: Build Settings Code Signing Identity > Release: “iOS Distribution” Provisioning Profile: “Automatic” Device:
Continue readingfrom: http://discuss.cocos2d-x.org/t/solved-libpng-error-cgbi-unhandled-critical-chunk-xcode-7-3/28001 Set following option in Build Settings: Remove Text Metadata From PNG Files = NO
Continue readingFrom: https://forums.developer.apple.com/thread/17921 warning: Could not resolve external type _ZTSNSt3__16vectorINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEENS4_IS6_EEE24__RAII_IncreaseAnnotatorE Turn off the setting “Precompile Prefix Header” in the third-party library “Build
Continue readingAdd following script under “Build Phases” as a “New Run Script Phase”. (tested with Xcode 7.2) #!/bin/bash buildNumber=$(/usr/libexec/PlistBuddy -c “Print
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