Using EventDispatcher in cocos2d-x
From: Cocos2d-x Cookbook by Akihito Matsuura (Packt Publishing, 2015)
Using EventDispatcher in cocos2d-x, we can implement Observer Pattern.
// initialize, remove all previous custom event listeners this->getEventDispatcher()->removeCustomEventListeners("TimeCount"); // register a custom listener this->getEventDispatcher()->addCustomEventListener("TimeCount", [=](EventCustom* event) { this->countUp(0); }); // trigger a custom event this->getEventDistpatcher()->dispatchCustomEvent("TimeCount");