Setting Blend Function to Sprite in cocos2d-x

Using: http://www.andersriggelsen.dk/glblendfunc.php

Follows how to set a blend function to a sprite in cocos2d-x.

auto sprite= Sprite::createWIthSpriteFrameName("glow");
cocos2d::BlendFunc bf= {GL_SRC_COLOR, GL_ONE};
sprite->setBlendFunc(bf);

Various results of combinations of source and destination blend functions can be tested in above site.