Auto-incrementing build number setting in Xcode
Add following script under “Build Phases” as a “New Run Script Phase”. (tested with Xcode 7.2) #!/bin/bash buildNumber=$(/usr/libexec/PlistBuddy -c “Print
Continue readingEverything should be made as simple as possible, but not simpler – Einstein
Add following script under “Build Phases” as a “New Run Script Phase”. (tested with Xcode 7.2) #!/bin/bash buildNumber=$(/usr/libexec/PlistBuddy -c “Print
Continue readingFrom: https://www.atlassian.com/git/tutorials/migrating-overview prepare Download migration script from Bitbucket: svn-migration-scripts.jar Verify prerequisites: java -jar ~/svn-migration-scripts.jar verify Create and mount case-sensitive disk if necessary
Continue readingfrom “Detailed explanation of Cocos2d-x Multi-resolution adaptation” Cocos2d-iphone used point coordination with suffix like “-hd” to support retina iPhone. But
Continue reading$ git clone –bare my_project my_project.git $ scp -r my_project.git user@git.example.com:/directory/to/git $ git clone user@git.example.com:/directory/to/git/my_project.git
Continue readingQuickselect with std::vector #include <iostream> #include <vector> #include <assert.h> using namespace std; void swap(vector<int>& list, int l, int r) {
Continue readingMax heapify using std::vector #include <iostream> #include <vector> using namespace std; void swap(vector<int>& heap, int i, int j) { int
Continue readingWith cocos command create a new project. You can make the project oriented portrait with –portrait , if not specified, landscape
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